School of Information
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April 21, 2016
Thomas Finholt named dean of the School of Information
Thomas A. Finholt, a member of the U-M faculty since 1991, has been appointed dean of the School of Information. His appointment takes effect May 1 and runs through June 30, 2021.
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April 19, 2016
U-M, Ferndale partner on ‘citizen interaction design’
Ferndale will become the second city in Michigan to work with students in the School of Information to identify ways to use technology to foster citizen engagement.
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December 17, 2015
SI’s Citizen Interaction Design initiative expanding in 2016
After three years and 24 successful projects in Jackson, the School of Information’s Citizen Interaction Design initiative will expand to other Michigan communities in 2016.
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December 7, 2015
Advisory committee named in School of Information dean search
Provost Martha E. Pollack has appointed an advisory committee to search for a new dean of the School of Information. The search process is underway.
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October 29, 2015
SI partners with Ann Arbor library on makerspace project
An innovative community-campus partnership will provide School of Information students with access to a unique new space in which to develop their skills.
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October 14, 2015
U-M researchers leading $6.7M project to improve dialysis care
Helping kidney dialysis patients have healthier treatment sessions and longer lives is the goal of a new $6.7 million project at U-M.
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July 16, 2015
Thomas Finholt to serve as interim School of Information dean
Thomas A. Finholt, professor and associate dean in the School of Information, will serve as interim dean of the school beginning Aug. 1.
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May 28, 2015
Rumor-detection software IDs disputed claims on Twitter
A team of researchers from U-M have developed software to help society identify and correct erroneous claims that have been made on Twitter.
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May 22, 2015
U-M part of report on how to support collaborative research
Two U-M researchers have contributed to a new report from the National Science Foundation that analyzes how to create the most effective scientific teams.
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February 20, 2015
Study finds helpful features, gaps in digital games for learning
A new report on how teachers use video games in classrooms identifies features they find most useful, as well as opportunities to better link games to the curriculum.